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unidades_de_automantenimiento

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====== Unidades de automantenimiento ====== >La [[unidad de automantenimiento]] puede alterar el estado de los módulos para realizar reparaciones. Los módulos pasarán de estar activados a estar desactivados y finalmente se iniciará su reparación. La reparación consumirá munición y tardará un tiempo en reparar los módulos con problemas de funcionamiento. La unidad de automantenimiento puede recargarse en cualquier estación o base espacial que disponga de reamunicionamiento. > >— Descripción en el juego ===== Descripción ===== Las unidades de automantenimiento son un módulo que puede usarse para reparar otros módulos. The Auto Field-Maintenance Unit (AFMU) is a module that can be used to repair other modules. The AFMU uses ammunition each time it repairs another module and places it offline during the repair. Any module that is equipped to the ship that can be toggled on and off but ship's hull itself can not be repaired. Given its very slow rate of repair AFMU is generally considered to be ineffective to counter combat attrition, and the repairs it can manage are usually significantly cheaper to repair in a station. However, it can be of great use to explorers who find themselves taking unnecessary heat damage a lot, or to people running shieldless combat builds to prevent canopy breaching. All up the AFMU can repair about 5% of the ships overall damage capacity. NOTE: The AFMU module can not repair a breached cockpit canopy, a power plant or itself. Contents[show] UsageEdit To use, go to your module list, and the repairable modules will now have a third state - Enabled (Solid square), Repair (Slash through empty square), and Disabled (Empty Square) The module will be offline while in the repair state. MunitionsEdit Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Ammunition costs 100 CR per unit. Ammunition can also be replenished via Synthesis, with higher tiers of ammo providing faster repair rate. SpecificationsEdit Class Rating Mass (T) Integrity Health Power Draw AFM Repair Capacity Value (CR) 1 E 0.00 A 10 0.540 12.000 10,000 1 D 0.00 B 10 0.720 14.400 30,000 1 C 0.00 A 10 0.900 20.000 90,000 1 B 0.00 A 10 1.040 27.600 270,000 1 A 0.00 A 10 1.260 30.800 810,000 2 E 0.00 A 10 0.680 27.600 18,000 2 D 0.00 A 10 0.900 33.600 54,000 2 C 0.00 A 10 1.130 46.000 162,000 2 B 0.00 A 10 1.290 64.400 486,000 2 A 0.00 A 10 1.580 70.000 1,458,000 3 E 0.00 A 10 0.810 43.200 32,400 3 D 0.00 A 10 1.080 51.200 97,200 3 C 0.00 A 10 1.350 72.000 291,600 3 B 0.00 A 10 1.550 98.900 874,800 3 A 0.00 A 10 1.890 112.000 2,624,400 4 E 0.00 A 10 0.999 58.800 58,320 4 D 0.00 A 10 1.320 70.400 174,960 4 C 0.00 A 10 1.650 98.000 524,880 4 B 0.00 A 10 1.900 135.700 1,574,640 4 A 0.00 A 10 2.310 151.200 4,723,920 5 E 0.00 A 10 1.170 73.200 104,976 5 D 0.00 A 10 1.560 88.000 314,928 5 C 0.00 A 10 1.950 122.000 944,784 5 B 0.00 A 10 2.240 167.900 2,834,352 5 A 0.00 A 10 2.730 187.600 8,503,056 6 E 0.00 A 10 1.400 88.800 188,957 6 D 0.00 A 10 1.860 107.200 566,870 6 C 0.00 A 10 2.330 148.000 1,700,611 6 B 0.00 A 10 2.670 204.700 5,101,834 6 A 0.00 A 10 3.260 226.800 15,305,501 7 E 0.00 A 10 1.580 104.400 340,122 7 C 0.00 A 10 2.630 174.000 3,061,100 7 B 0.00 A 10 3.020 239.200 9,183,300 NotesEdit It is possible to equip two of these modules and have them repair each other or to increase the repair speed of another module. Due to the targeted module needing to be offline whilst being repaired, the AFMU cannot repair itself. Prior to Version 1.1 the AMFU was unable to repair thrusters. A ship power plant cannot be repaired by an AFMU, as the power plant cannot be toggled offline. An unbreached cockpit canopy can be repaired despite being unable to toggle it offline. Care should be taken when repairing life support, as repaired units are offline whilst under repair and remain offline afterward, needing to be manually re-enabled. Trying to repair thrusters while at supercruise will cause the ship to drop to normal space and take damage

unidades_de_automantenimiento.1458327805.txt.gz · Última modificación: 2017/01/17 22:36 (editor externo)